import type { App } from 'vue'; /** * 按钮波浪指令 * @directive 默认方式:v-waves,如 `
` * @directive 参数方式:v-waves=" |light|red|orange|purple|green|teal",如 `
` */ export function wavesDirective(app: App) { app.directive('waves', { mounted(el, binding) { el.classList.add('waves-effect'); binding.value && el.classList.add(`waves-${binding.value}`); function setConvertStyle(obj: { [key: string]: unknown }) { let style: string = ''; for (let i in obj) { if (obj.hasOwnProperty(i)) style += `${i}:${obj[i]};`; } return style; } function onCurrentClick(e: { [key: string]: unknown }) { let elDiv = document.createElement('div'); elDiv.classList.add('waves-ripple'); el.appendChild(elDiv); let styles = { left: `${e.layerX}px`, top: `${e.layerY}px`, opacity: 1, transform: `scale(${(el.clientWidth / 100) * 10})`, 'transition-duration': `750ms`, 'transition-timing-function': `cubic-bezier(0.250, 0.460, 0.450, 0.940)`, }; elDiv.setAttribute('style', setConvertStyle(styles)); setTimeout(() => { elDiv.setAttribute( 'style', setConvertStyle({ opacity: 0, transform: styles.transform, left: styles.left, top: styles.top, }) ); setTimeout(() => { elDiv && el.removeChild(elDiv); }, 750); }, 450); } el.addEventListener('mousedown', onCurrentClick, false); }, unmounted(el) { el.addEventListener('mousedown', () => {}); }, }); } /** * 自定义拖动指令 * @description 使用方式:v-drag="[dragDom,dragHeader]",如 `
` * @description dragDom 要拖动的元素,dragHeader 要拖动的 Header 位置 * @link 注意:https://github.com/element-plus/element-plus/issues/522 * @lick 参考:https://blog.csdn.net/weixin_46391323/article/details/105228020?utm_medium=distribute.pc_relevant.none-task-blog-baidujs_title-10&spm=1001.2101.3001.4242 */ export function dragDirective(app: App) { app.directive('drag', { mounted(el, binding) { if (!binding.value) return false; const dragDom = document.querySelector(binding.value[0]) as HTMLElement; const dragHeader = document.querySelector(binding.value[1]) as HTMLElement; dragHeader.onmouseover = () => (dragHeader.style.cursor = `move`); /** * pc端,哪个大佬优化下,谢谢! * onmousedown 鼠标按下触发事件 * onmousemove 鼠标按下时持续触发事件 * onmouseup 鼠标抬起触发事件 */ dragHeader.onmousedown = (e) => { // 鼠标按下,计算当前元素距离可视区的距离 const disX = e.clientX - dragHeader.offsetLeft; const disY = e.clientY - dragHeader.offsetTop; // body当前宽度 const screenWidth = document.body.clientWidth; // 可见区域高度(应为body高度,可某些环境下无法获取) const screenHeight = document.documentElement.clientHeight; // 对话框宽度 const dragDomWidth = dragDom.offsetWidth; // 对话框高度 const dragDomheight = dragDom.offsetHeight; const minDragDomLeft = dragDom.offsetLeft; const maxDragDomLeft = screenWidth - dragDom.offsetLeft - dragDomWidth; const minDragDomTop = dragDom.offsetTop; const maxDragDomTop = screenHeight - dragDom.offsetTop - dragDomheight; // 获取到的值带px 正则匹配替换 let styL: any = getComputedStyle(dragDom).left; let styT: any = getComputedStyle(dragDom).top; // 注意在ie中 第一次获取到的值为组件自带50% 移动之后赋值为px if (styL.includes('%')) { styL = +document.body.clientWidth * (+styL.replace(/\%/g, '') / 100); styT = +document.body.clientHeight * (+styT.replace(/\%/g, '') / 100); } else { styL = +styL.replace(/\px/g, ''); styT = +styT.replace(/\px/g, ''); } document.onmousemove = (e) => { // 通过事件委托,计算移动的距离 let left = e.clientX - disX; let top = e.clientY - disY; // 边界处理 if (-left > minDragDomLeft) { left = -minDragDomLeft; } else if (left > maxDragDomLeft) { left = maxDragDomLeft; } if (-top > minDragDomTop) { top = -minDragDomTop; } else if (top > maxDragDomTop) { top = maxDragDomTop; } // 移动当前元素 dragDom.style.cssText += `;left:${left + styL}px;top:${top + styT}px;`; }; document.onmouseup = () => { document.onmousemove = null; document.onmouseup = null; }; }; /** * 移动端,哪个大佬优化下,谢谢! * ontouchstart 当按下手指时,触发ontouchstart * ontouchmove 当移动手指时,触发ontouchmove * ontouchend 当移走手指时,触发ontouchend */ dragHeader.ontouchstart = (e) => { // 鼠标按下,计算当前元素距离可视区的距离 const disX = e.touches[0].clientX - dragHeader.offsetLeft; const disY = e.touches[0].clientY - dragHeader.offsetTop; // body当前宽度 const screenWidth = document.body.clientWidth; // 可见区域高度(应为body高度,可某些环境下无法获取) const screenHeight = document.documentElement.clientHeight; // 对话框宽度 const dragDomWidth = dragDom.offsetWidth; // 对话框高度 const dragDomheight = dragDom.offsetHeight; const minDragDomLeft = dragDom.offsetLeft; const maxDragDomLeft = screenWidth - dragDom.offsetLeft - dragDomWidth; const minDragDomTop = dragDom.offsetTop; const maxDragDomTop = screenHeight - dragDom.offsetTop - dragDomheight; // 获取到的值带px 正则匹配替换 let styL: any = getComputedStyle(dragDom).left; let styT: any = getComputedStyle(dragDom).top; // 注意在ie中 第一次获取到的值为组件自带50% 移动之后赋值为px if (styL.includes('%')) { styL = +document.body.clientWidth * (+styL.replace(/\%/g, '') / 100); styT = +document.body.clientHeight * (+styT.replace(/\%/g, '') / 100); } else { styL = +styL.replace(/\px/g, ''); styT = +styT.replace(/\px/g, ''); } document.ontouchmove = (e) => { // 通过事件委托,计算移动的距离 let left = e.touches[0].clientX - disX; let top = e.touches[0].clientY - disY; // 边界处理 if (-left > minDragDomLeft) { left = -minDragDomLeft; } else if (left > maxDragDomLeft) { left = maxDragDomLeft; } if (-top > minDragDomTop) { top = -minDragDomTop; } else if (top > maxDragDomTop) { top = maxDragDomTop; } // 移动当前元素 dragDom.style.cssText += `;left:${left + styL}px;top:${top + styT}px;`; }; document.ontouchend = () => { document.ontouchmove = null; document.ontouchend = null; }; }; }, }); }